Blockchains (smart contracts, distributed ledgers) and rights management broadly construed are the themes of today's Spotlight Applications. Assigned to Wells Fargo, the first application discloses techniques for quantum entanglement random number generation. Assigned to Flow Immersive, the second application discloses techniques for augmented virtual reality object creation.
20220116208, "Systems and methods for quantum entanglement random number generation," assigned to Wells Fargo Bank.
Systems, apparatuses, methods, and computer program products are disclosed for quantum entanglement random number generation (QERNG). An example method for QERNG includes, among other operations, receiving a quantum computing (QC) detection alert control signal, a leakage alert control signal, or a tampering alert control signal; and in response to receipt of the QC detection alert control signal, the leakage alert control signal, or the tampering alert control signal, and within a defined duration of time corresponding to an associated QC threat, measuring at least a subset of a first set of entangled quantum particles, wherein one or more quantum particles in the first set of quantum particles is entangled with a respective quantum particle in a second set of quantum particles associated with a second computing system.
20220114793, "Augmented virtual reality object creation," assigned to Flow Immersive, Inc.
A system includes an augmented virtual reality (AVR) object creation engine, an AVR object enhancement engine, an AVR object positioning engine, and an AVR media authoring engine. The AVR object creation engine is configured to convert real world data into one or more AVR objects. The AVR object enhancement engine is configured to enhance the one or more AVR objects to include at least one of processed data visualization and multiuser controls. The AVR object positioning engine is configured to position the enhanced one or more AVR objects in a virtual space-time. The AVR media authoring engine is configured to make available, as AVR media, a scene tree including the virtual space-time in which the enhanced one or more AVR objects are positioned.