ByteShield, the San Francisco-based software and game DRM company, submitted comments in advance of the FTC's hearing on DRM and the consumer. Submitted by CEO Jan Samzelius, the document provides a terrific list of DRM features, functions, and capabilities that would probably delight game and software publishers and provide a user-friendly experience for gamers and software users.
Samzelius provides a list of what I would call "best practices" at each stage of the relationship between a gamer, the publisher, and the underly DRM system. Here are a couple of excerpts:
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